;Objektart := r (ratte) | f (features) | b bear ;Objektnummer := nummer (1-x) ;Instrument := trumpet | drum | cymbal | clock(feature) ;PositionX := x (linke exke) ;PositionY := y (obere ecke) ;größe r 1 t 624 268 3 r 2 t 0 299 2 r 3 t 283 0 1 r 4 d 172 400 3 r 5 d 653 131 2 r 6 d 435 22 1 r 7 c 444 400 3 r 8 c 140 172 2 r 9 c 536 69 1 f 1 c 198 69 0 f 2 c 505 147 0 f 3 c 534 209 0 f 1 h 76 204 0 292 211 b 1 s 301 288 f 1 b 298 262 0